The Wolfe Pack

Billy | @storm@social.wolfe.casa

I live in North Carolina, United states. I enjoy pipe smoking, music, and hanging out with my wife and kids. My interests include music, coding, Linux, gaming, and open source things in general.


Some of my favorite music

Amon Amarth: https://www.amonamarth.com/

Dragonforce: https://dragonforce.com/

The Other: https://theother.de/

Wednesday13: https://officialwednesday13.com/


Other Sites

My git stuff: https://git.stormux.org/storm
https://git.2mb.codes/~stormdragon2976

Peertube: https://tube.wolfe.casa/accounts/billy

Thoughts of a Dragon: https://billy.wolfe.casa

My Ko-fi: https://ko-fi.com/stormux

linux-game-manager

Storm Dragon pushed changes to the testing branch of the linux-game-manager project Added greater demon energy to read strings.

Trying to understand human psychology a bit here, boosts for reach are very much appreciated.

When you post an image without alt text, and someone replies with the image description for you to use, what is your typical reaction?

Editted to fix link. Please boost for reach if this kind of stuff interests you. Will post more on this later.

Once upon a time, there was a cool emulator frontend called Retroarch. This emulator wasn't accessible until I and a few other gamers went to them and asked about adding accessibility. An amazing person known as BarryR made it happen. Now, if you turn on accessibility mode in settings, or pass the "--accessibility" (or something like that) flag on the command line, you get spoken menus, including the emulator's pause menu, good for saving states and such. Then, using PIL and other image processing Python utilities, running a server and hooking into Retroarch, the script allowed players to move around the map, battle, talk to NPC's, ETC. The only problem was, no one wanted to test it. The blind gaming community pretty much spoke, saying that we want new games. We want cool new, easy accessibility. So that's what we have no, follow the beacon or get sighted help in the case of diablo and such. It's sad, but meh. It's what we wanted I guess. No Zelda for us. So, this is about as far as he got:

To expand on what devinprater was saying: I am working on an accessibility pack/service for Final Fantasy 1 for the NES (this was what was shown in the latest RetroArch update).  The idea is similar to how Pokemon Crystal access works, but it's using the RetroArch AI Service interface to do so.
Right now, the FF1 access service is mostly done, but I need more testers to try it out and give me feedback on how it's working.  Right now, you can get up to the point where you get the ship, but there's no code to deal with how the ship moves, so that still needs to be done.  Likewise with the airship later on.
The service works the latest version of RetroArch, on linux and mac, but not windows.  This is due to how nvda reads out the text and until the next major update to nvda (which will have a feature to fix this), it'll have to wait.  If you have those, I (or maybe devinprater) can help you set it up on mac/linux to test out.  The package itself is available at: (new link cause old one broke yesterday): https://www.dropbox.com/scl/fi/ggffl769fx6igz15zco6u/ff1_package5b.zip?rlkey=fnahnj272fd5jfs8dvkp7541f&dl=1

linux-game-manager

Storm Dragon pushed changes to the testing branch of the linux-game-manager project Finished moving the variable extensions to a single file so that all the Project Brutality stuff can share common code.

linux-game-manager

Storm Dragon pushed changes to the testing branch of the linux-game-manager project Latest updates.

I was listening to a lady who called a radio pastor. The pastor was a wise, grandfatherly gentleman who has that calm reassuring voice that can melt all
fear.

The lady, who was obviously crying, said, "Pastor, I was born blind, and I've been blind all my life. I don't mind being blind but I have some well meaning
friends who tell me that if I had more faith I could be healed."

The pastor asked her, "Tell me, do you carry one of those white tipped canes?"

"Yes I do," she replied.

"Then the next time someone says that hit them over the head with the cane," He said. "Then tell them 'If you had more faith that wouldn't hurt!'"

@RareBird_15 @mastoblind @main On the login screen there should be a settings button and you can use that to switch to X11. That's the way it works with KDE at least. I haven't used gnome since version 2, so can't say for sure, but it's worth a shot.

@KaraLG84 It's one of, if not my absolute favorite, game. If you're interested in playing and need help with setting it up please let me know. I did a walk through of one of the other accessible maps for it called Operation MDK. https://tube.wolfe.casa/w/p/ohm4bMA9HpTKKt5mKYcFMx

After last week, it's nice to have server upgrades go off without problems.

linux-game-manager

Storm Dragon pushed changes to the testing branch of the linux-game-manager project Found one more string that wasn't being read.

It seems things are only mostly fixed. Still not receiving most updates.

After a week of slogging through everything that can possibly go wrong with erlang and elixir and rebar3, I finally got it working again! Damn, that was hard.

Either things have been extremely slow over the last 2 days or my Pleroma instance is no longer receiving updates. Weird.

linux-game-manager

Storm Dragon pushed changes to the master branch of the linux-game-manager project Update scripts to select Metal mod vol 7, fall back to vol 6 if both are available.

linux-game-manager

Storm Dragon pushed changes to the master branch of the linux-game-manager project Provide option for Metal mods 6 or 7.

linux-game-manager

Storm Dragon pushed changes to the master branch of the linux-game-manager project Fixed a problem with reading things not needed from the console.

linux-game-manager

Storm Dragon pushed changes to the master branch of the linux-game-manager project Fixed addons not showing up in co-op and death match in the standard game selection.

linux-game-manager

Storm Dragon pushed changes to the master branch of the linux-game-manager project Unbreak death match and co-op buttons.

I38

Storm Dragon pushed changes to the master branch of the I38 project Fixed long standing bug of remind having more than one instance start if I3 was restarted.

linux-game-manager

Storm Dragon pushed changes to the master branch of the linux-game-manager project More strings for Brutal Death Match.

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