The Wolfe Pack

audiogame-manager

stormdragon2976 pushed changes to the testing branch of the audiogame-manager project Some very experimental changes. Thanks to @bgtlover we now have tolk support. This means that Survive the Wild works for the most part. Also, the game Christmas Chaos works too.

There is a bit of a bug in the clipboard reader, but it only seems to show up during the forms in STW. I’ll see what I can do about getting it fixed, but in the mean time, you may have a bit of trouble creating a new account.

Please note that as the Tolk support improves, the way audiogame-manager interacts with it may also change. instructions will be provided if manual intervention is required.

re: audiogame-manager

@bgtlover It’s a bug in the way clipboard reader works. The message gets sent from the game in 2 pieces, so it might say “Enter user name” and then “blank” to let you know the field is blank. We switched to using stdout piped through speech-dispatcher and it’s all good.

re: audiogame-manager

@bgtlover Yes, the speech has to complete before the next can begin. It’s ok though, because you sure won’t miss anything.

re: audiogame-manager

@bgtlover So, I haven’t actually gotten to play the game yet, can’t logged in because the server is closed until bugs get below 100. The arrow keys and everything do work in the menu though. If your keyboard is not set to US layout, try chaning it before launching the game. If that works, let me know.

re: audiogame-manager

@bgtlover Hmm, that keyboard is the only thing I can think of. The arrow keys do work for me in the menu, not sure about the game itself though. You could try this:

WINEPREFIX=~/.local/survive-the-wild winetricks -q usetakefocus=y
WINEPREFIX=~/.local/survive-the-wild winetricks -q usetakefocus=n

Of course replace WINEPREFIX with whatever yours is if you didn’t use audiogame-manager to install it.

re: audiogame-manager

@bgtlover Thank you so much for your continued work on this project. It, and you, are completely awesome. 😈

I’ll have to actually set things up in audiogame-manager later this evening when I am done with work. but to make sure I understand, I will need the nvda2speechd server running to use the speech-dispatcher aspect of the new code?

re: audiogame-manager

@bgtlover I really like the idea of using the same server for both projects.

Oh, I meant to let you know, I actually got to log in to STW today, and the arrow keys work for me. The AGM installer is very minimal for it, so I’m not sure why it would be giving you problems, unless you have something else installed in the same bottle with different requirements that conflict something needed by STW?

I’ll get started on testing the new tolk stuff now. I’ll let you know how it goes.

replies
1
announces
0
likes
0