The Wolfe Pack

@fireborn It requires multilib, that’s probably the problem.

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@fireborn It works pretty much everywhere with the dependencies installed. We really need more documentation in the wiki for each distro, especially Debian and Ubuntu.

@fireborn Oh it’s certainly a good idea. I was just hoping you would jump up and down and yell “ME ME ME” for writing wiki pages. 😈

@fireborn that’s very odd. Can you make sure the following file exists?

~/.local/share/audiogame-manager/wine_32/7.7/bin/wine

If it does, then the correct version is installed.

@fireborn the only thing I can think of that might be causing that is if it somehow doesn’t properly export variables. It is not happening for me, on Arch, it isn’t happening in Slint, and also in Void. I don’t know anyone personally who can let me know about Ubuntu or Debian, but I haven’t had any complaints from there either, so I am guessing it’s either the distro, or something wront with your user environment, but I have no idea what it could be.

@fireborn It’s stuff done by AGM itself, for example exporting wine path so that the correct version gets used. Is Swamp the only problematic game, what about something like Shooter or Bloodshed?

@fireborn you certainly shouldn’t be having those problems. It’s like you’re missing a certificates package or something. Also, I just checked the code, and AGM grabs the nvda dll when installing the game. Because Shooter is 64 bit, the nvda speech server is automatically started. If you have an Arch specific machine around you should be able to verify that it works correctly there.

Could this current machine be missing something like base-devel?