I saw a big barn full of Hay! I asked the farmer who all that Hay was for?
He said, the Cattle eat it!
Wow!, I said. That is one hungry Cat!
@baethyn I tried type interrupt and it didn't do exactly what I wanted, because Control is one of the keys I use to play the game. I did find the solution though. If something is using the nvdaControllerClient and you don't want speech interrupted on key presses, put #nvda in sleep mode, NVDA+Shift+s. It worked quite awesomely.
I have been working the past few days to get text to speech support in Toby Doom on Windows. I have been successful for the most part, and there's now a powershell script that uses nvdaControllerClient.dll. If interested, more information on the audiogames.net forum.
I seem to remember hearing that #nvda has a mode you can use for games where the speech isn't interrupted if you are holding a key when it says something. Anyone know how to activate this mode if it exists?
linux-game-manager
Storm Dragon pushed changes to the master branch of the linux-game-manager project Speculative fix for unmodified death match.
6 Best Free and Open-Source OCR Screen Capture Tools https://www.linuxtoday.com/developer/6-best-free-and-open-source-ocr-screen-capture-tools/
I have been working on getting Toby Doom using TTS in Windows. Using Powershell, and it is actually coming along quite nicely. Powershell has some nifty features. It's not bash, but not too bad nonetheless. To follow progress, there is this topic on the audiogames.net forum.
linux-game-manager
Storm Dragon pushed changes to the master branch of the linux-game-manager project Updates to Project Brutality scripts.
Hello! We are a small independent bookshop in Stow, in the Scottish Borders. We are no longer using Twitter, for obvious reasons, but could use some new followers on Mastodon and other social media channels - where our presence is smaller than on Twitter. Please help / share this is you can! Thank you.

linux-game-manager
Storm Dragon pushed changes to the master branch of the linux-game-manager project Added Army of Darkness example for custom games. Requires aoddoom1.wad https://www.moddb.com/mods/army-of-darkness-total-conversion/addons/army-of-darkness-doom-wad
I38
Storm Dragon pushed changes to the master branch of the I38 project OCR through speech-dispatcher added. Interrupt speech-dispatcher key added.
linux-game-manager
Storm Dragon pushed changes to the master branch of the linux-game-manager project Updated iwad selector to follow simlinks so that it will work with the way lgm handles installed Blasphemer package.
linux-game-manager
Storm Dragon pushed changes to the master branch of the linux-game-manager project Added local fm_banks to sound font directory paths.
linux-game-manager
Storm Dragon pushed changes to the master branch of the linux-game-manager project GZDoom 4.12+ uses a custom widget that is not accessible with orca, so rolled my own until they can fix it. For now it is showing duplicates in some cases, but it works.
linux-game-manager
Storm Dragon pushed changes to the master branch of the linux-game-manager project Reorganized how addons are found and added when loading games. As a side affect, fixed a major bug with the way the latest version of the game is loaded.
@sektor 1877MB ipfs. Looks like it's time to restart it here too.
linux-game-manager
Storm Dragon pushed changes to the master branch of the linux-game-manager project Fixed a bug with extraction of OperationMDK.
linux-game-manager
Storm Dragon pushed changes to the master branch of the linux-game-manager project Merge branch 'testing' latest work on Toby Doom Accessibility Mod.