The Wolfe Pack

Billy | @storm@social.wolfe.casa

I live in North Carolina, United states. I enjoy pipe smoking, music, and hanging out with my wife and kids. My interests include music, coding, Linux, gaming, and open source things in general.


Some of my favorite music

Amon Amarth: https://www.amonamarth.com/

Dragonforce: https://dragonforce.com/

The Other: https://theother.de/

Wednesday13: https://officialwednesday13.com/


Other Sites

My git stuff: https://git.stormux.org/storm
https://git.2mb.codes/~stormdragon2976

Peertube: https://tube.wolfe.casa/accounts/billy

Thoughts of a Dragon: https://billy.wolfe.casa

My Ko-fi: https://ko-fi.com/stormux

She wanted to marry her English teacher boyfriend when he got out of jail, but he told her you can’t end a sentence with a proposition!

RS Games

I won Zombie Dice with a total of 14 brains! This is my thirty-fifth win!

@NVAccess Are there any guides, or general pointers, for using NVDA with Google Docs?

audiogame-manager

Storm Dragon pushed changes to the testing branch of the audiogame-manager project Executioner's Rage has an autoupdate system that overwrites the NVDA dll, so attempt to move the override into place when the game is launched.

Got some seeds started, so of course it turns cold again. lol

@destructatron @spaciath Back when I was into MUDs, I did a lot of work with tintin++ and sound packs. I used sox as the backend for sounds, and it supports practically everything, mp3, ogg, opus, wav, flac, etc. There are several of these still floating around in various git repositories, some of which are still actively developed, like the one for Alter Aeon. The latest one I did was for a MUD called End of Time MUD.

audiogame-manager

Storm Dragon pushed changes to the testing branch of the audiogame-manager project Added libwbclient.

audiogame-manager

Storm Dragon pushed changes to the testing branch of the audiogame-manager project Updated Executioner's Rage version for the installer. There's no update script, so remove -r and reinstall -i the game.

steam accessibility and the last of us
a while back maybe 2-3 years ago a friend of mine bought a ps4 just for the hell of it apparrently the thing is actually semi-accessible but needs a lot of work yet.

What came out of it though was 2 games i'd love to play but would never buy a playstation just to play. they are called the last of us and the last of us II recently the last of us was remastered and rereleased for ps5 and for pc you can get it through steam on pc.

One of the things to note here is that steam's accessibility is very iffy as in mike and i can get it to work and talk in the public beta where the accessibility is but our friends tony and billy can not. There's a mystery and a half.

For my birthday this year mike got me the last of us on steam and i finally got it working today and i'll hopefully tell those who have issues getting it to work on pc and accessibility can hopefully get it working.

1 you want to crank up the speakers or headphones because the screenreader voice is super quiet as in i've been trying to get this working all week and could have fixed it earlier if i had just heard the screenreader.
2 you need to use the left joistick on your controler to move up and down, or do it the way i did and use your keyboard to get all of that enabled.

There are a lot of accessibility options and i won't go into them because i'm still learning but hopefully this will help someone in short turn on your controler load the game or make it load and think it's the first time it loads and there you go just turn it on.

For IRC lovers who also happen to love and use Linux, I have some good news for you! I have created hooks for the Smuxi IRC client that add sound support for message events. So far only send and receive are supported along with a different sound if your name is mentioned in a message, but more are on the way! Smuxi is extremely accessible, Orca supports auto reading of messages received and sent automatically, the only thing missing was sound support. Instructions on using the hooks as well as the hooks themselves are here:
https://github.com/destructatron/smuxi-sound-hooks #Linux #Accessibility

@fu Yes, it did work for about a week several months ago, but then it broke again, and hasn't worked sense.

I keep hearing that Steam💩 is accessible again, so I tried it, and nope. The menu comes up but there is no screen reader feedback at all.

A new Stormux image is available. Thanks @anguskola @sektor and @MWTab for all the help.

linux-game-manager

Storm Dragon pushed changes to the master branch of the linux-game-manager project Merge branch 'master' of ssh://git.2mb.codes:2222/~stormdragon2976/linux-game-manager

linux-game-manager

Storm Dragon pushed changes to the master branch of the linux-game-manager project Added freedm to installed packages for Arch.

audiogame-manager

Storm Dragon pushed changes to the master branch of the audiogame-manager project Merge branch 'testing' latest games and code with new IPFS support.

audiogame-manager

Storm Dragon pushed changes to the testing branch of the audiogame-manager project Reverted experimental Crazy Party. For the foreseeable future, we are stuck on Beta 78.

audiogame-manager

Storm Dragon pushed changes to the testing branch of the audiogame-manager project Revert Crazy Party update script.

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