@destructatron @spaciath Back when I was into MUDs, I did a lot of work with tintin++ and sound packs. I used sox as the backend for sounds, and it supports practically everything, mp3, ogg, opus, wav, flac, etc. There are several of these still floating around in various git repositories, some of which are still actively developed, like the one for Alter Aeon. The latest one I did was for a MUD called End of Time MUD.
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@destructatron @spaciath @storm tintin++ isn't that bad, and neither is using regexp for everything. It makes making triggers that don't conflict super easy, and rolling things like out of band soundpack messages or channels or history buffers into 1 trigger is super easy.
@destructatron @spaciath @storm very true. Tintin++ at least have this documented, it's PCRE